6 thoughts on “Really? You don’t say?

  1. Yeah. I did wonder why you’re forced to have a white character in a game series like Fable. Especially when the developers (Molyneux in particular) make such a big thing about the fact that you can ‘romance’/marry/have children (apparently, and slightly heteronormatively) with anyone you want in-game, regardless of gender. It’s a bit backwards, and I expected them to have fixed that in the new one. Apparently not.

    I do wonder, however, why the writer of that article praised a game like Sims for it’s customisation capacity, yet slated Fallout 3, which has the exact same thing. Also, you rarely see your character in the latter unless you toggle the over-the-shoulder view, as opposed to the first-person which most people, I imagine use. I’m guessing that it’s because there are ‘presets’ in Fallout, which you are then able to change to your will. Also that your dad is always going to be Liam Neeson.

    Saying that, I never bothered trying to customise a character in Fallout 3 (nor in New Vegas, which has the same ‘white-person-covered-in-ash’ presets as its predecessor), as all my characters seem to turn out looking dead, regardless of race.

    (Er, sorry for the essay-comment.)

  2. Aaaand yes, I would suggest people avoid the comments. Though some are supportive, the rest centre on ‘it costs too much to programme’/’aren’t there more important things to worry about?’


  3. Further signal boosting from the Gamers of Color livejournal community here: http://community.livejournal.com/gamers_of_color/70524.html

    Other articles part of their “industry of inclusion” issue can be found here: http://www.escapistmagazine.com/features/issue/269 With letter to the editor feedback in the next issue.

    I also encourage yall to peek in on their Extra Credit webseries as they plan to do episodes concerning various diversity subjects.

    And yeah, AVOID the comments.


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